Virtual-reality game aims to show the realities of climate change

The National Energy Foundation has launched a virtual-reality computer game in schools across England as part of a programme to change attitudes to climate change. Ian Byrne, deputy director at the foundation, says, ‘We know young adults are more aware of climate change than their parents, but it’s hard to get them to make the connection between general awareness and personal actions. This game lets them choose what to do and discover the effect that individuals can have on the planet before it’s too late. Players can then travel to the future to see the results of their actions by fast forwarding to the year 2066.’ Aimed at young people under 25, LogiCity is set in a 3D virtual city with five main activities where players are set the task of reducing the carbon footprint of an average resident. As players work their way through the game, they will pick up information about climate change and some of the main ways in which people contribute to emissions of the main greenhouse gas [carbon dioxide]. Participants are encouraged to provide their thoughts about climate change through a simple questionnaire at the end of the game. The project partners are the National Energy Foundation, Logicom and British Gas. The development of LogiCity is part of Defra’s climate-change programme to increase awareness of climate change across the country.
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